Star Trek's 9/11 analogue comes to an end with a literal bang. How good was it, and does it represent an improvement over an uneven first two seasons?
Enterprise gives up, puts "Star Trek" in the title, and adds a bossa nova beat. Will it all work?
Star Trek's 9/11 analogue comes to an end with a literal bang. How good was it, and does it represent an improvement over an uneven first two seasons?
Enterprise gives up, puts "Star Trek" in the title, and adds a bossa nova beat. Will it all work?
Introduction
Everything comes to a head when Archer and Hoshi must infiltrate the Death Star to destroy it, and the Enterprise crew must risk their own safety to destroy the Sphere network. Also: Space Nazis!
Introduction
Lt. Reed and Major Hayes plan a rescue for Hoshi, while Archer, the Enterprise, and a fleet of allies must try to stop the Xindi weapon.
Introduction
The Enterprise reaches the Xindi Council world, where Archer must plead the case for a draw down of violent intentions among the Xindo towards humankind.
But still doesn't find time to shower or shave, because SERIOUSNESS!
Introduction
The Enterprise meets its doppelganger ship in the Expanse, but is surprised when they find it crewed by their own descendants.
Introduction
As the Enterprise crew tries to put the pieces of their ship back together, Archer tries to convince wavering Xindi Council members to act against the weapon launch, and Trip reaches an emotional breaking point.
Chef put too many beans in the chili again.
Introduction
Archer faces a difficult decision when Enterprise's battle damage threatens to end their mission to save Earth.
Also, the production staff gets their money's worth this week from the Spark Guy.
Introduction
Enterprise finds the Azati Prime weapons installation and the crew must formulate a plan of attack.
'Tis but a scratch!
Introduction
The Enterprise comes across a wrecked Xindi insectoid ship that contains viable eggs, and the Captain becomes strangely protective of the children.
You'd think, at some point, Starfleet would just write a regulation that says "keep your damned helmet on."
Introduction
The Enterprise crew watches VOY "One" for movie night and decides to reenact it with Phlox in the role of Seven of Nine.
Hoshi's skin care routine needs some work.
Introduction
The Enterprise comes across a mysterious alien from another dimension. Meanwhile, Trip and T'Pol deal with their romantic jealousy, and Reed and Major Hayes literally butt heads over training the crew for combat.

Just relax and tell me whether you want to do it with my boyfriend.
Introduction
Xindi weapons scientist Degra wakes up without his memory on an errant spacecraft next to his friend Jonathan Archer.
Jonathan Archer's prison tat side hustle gets off the ground with a rocky start.
Introduction
Enterprise receives unexpected assistance as it tracks down the test site for the Xindi weapon.
It... is blue.
Introduction
The Enterprise is taken over by a group of religious fanatics bent on using it to settle a holy war on their home planet.
Introduction
When Trip is gravely injured by a warp engine malfunction, Captain Archer has a difficult decision to make that calls into question his ethics, and the value of a sapient life.
"No, Sim, I haven't shaved recently. That shows how SERIOUS this is!!!"
Introduction
The Enterprise crew is surprised to find a colony of Old West human beings in the Delphic Expanse.
Introduction
Archer wakes up during an attack on the ship, but finds that he is no longer the captain and that Earth is being destroyed.
THIS is Ceti Alpha V!!!!
Introduction
Enterprise tracks down a key production facility for the Xindi weapon, but Archer isn't sure he should level it from orbit.
"WMD's in a bit. But first, the tranya!"
Introduction
Hoshi received telepathic transmissions from a being who claims to be able to help with Enterprise's quest to find the Xindi.
Introduction
Enterprise responds to an automated distress call from the Vulcan ship Seleya.